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Cinema in video games?
The film industry is one of the largest and most profitable in the world, and its success has had a significant impact on the way video games are created, produced and sold.
Films have been used to convey messages, represent cultural values, and create a collective identity. The film industry has created a commercial brand through franchises, series and iconic characters that have been adopted by the public worldwide.
That’s why, in many cases, video games have been based on films or have used elements of films as a marketing strategy, by ensuring an existing target audience (fans of the film).
This is not to minimize the fact that both the narrative and aesthetic of cinema have been implemented in video games to create more enriching experiences for players. Attractive visual compositions and shot sequences in cinematics are clear evidence of their influence within a video game.
It was already claimed some time ago that video games in the 21st century would be the cultural and social medium of what cinema was for the 20th century, and now more than ever, in this post-pandemic environment, the video game industry has been one of the most benefited. One of the main factors of its remarkable rise has been the…