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The Era Of Constant Supervision

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Schoolyard guidelines surface once again in the modern corporate software engineering dystopia.

“Image generated using OpenAI’s DALL·E.”

The Grand Game of Software Engineering is pretty much the only industry in the modern world where what we’re actually trained to do is a very minor part of what we actually get to do on day to day basis.

If we put aside the time we’ve spent learning the tools of the trade — going to college or university, studying, taking exams, and subsequently gaining experience with a business that does actual programming¹ then I’d say, conservatively, that in the standard software engineering position we spend less than 20% of our time doing things related to, or actually, writing code.

Imagine an aspiring train driver, who goes on to learn how to drive a train, then spending less than 20% of their working week actually driving trains.

Imagine a prospective teacher, earning a degree either in the education process specifically, or a specialised subject and doing a Masters in the actual mechanism of teaching², and then only going into a classroom 20% of their time.

To me, that makes little sense.

We’re so underwater in the Grand Game — weighed down by so many things it would take more than one of my usual comma riddled paragraphs to list them all in the usual breathless diatribe of…

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Dr Stuart Woolley
Dr Stuart Woolley

Written by Dr Stuart Woolley

Worries about the future. Way too involved with software. Likes coffee, maths, and . Would prefer to be in academia. SpaceX, X, and Overwatch fan.

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