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Human Stories About Their Careers in Information Technology

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Swift Development

From Idea to App in Two Months — When Less Tech Means More Progress

How picking the right tools can accelerate both learning and development

3 min readMar 6, 2025

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I had a clear vision of what I wanted to build. I just didn’t know how… yet. (Image generate by DALL-E.)

Around New Year, I made a decision to craft my first native iOS app. I’ve built hybrid apps before using and , but coming from a web development background, I craved a fresh challenge. To create something that felt, behaved, and looked truly native.

I remembered a simple game I crafted back in college using ActionScript. RIP Flash, we don’t miss you. This sparked the idea for my starting point. I had a clear vision of what I wanted to build. I just didn’t know how — yet.

The Dilemma

So I faced a dilemma — Which platform(s) should I use? I only knew one thing for certain: I wanted to use Swift. At first, I tried building a prototype using a mixed approach, blending:

  • SwiftUI for modern declarative user interface,
  • UIKit for some conventional methods of UI flow control,
  • and SpriteKit for some of the game’s dynamic elements.

This “best-of-all-worlds” strategy seemed promising but… soon proved to be more of a headache.

IT Chronicles
IT Chronicles

Published in IT Chronicles

Human Stories About Their Careers in Information Technology

Michal Ferák
Michal Ferák

Written by Michal Ferák

Digital Product Designer & Developer @Martinus

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